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Vrscans material
Vrscans material










vrscans material

But as i said, this general gamma is introduced by VRay, it's not VRScans job to add it.

vrscans material

The CRT technology has gone, however the gamma is still introduced, because beside the CRT compatibility it gives us a very valuable "side effect" - high dynamic range or high contrast level. The normal gamma 2.2 is introduced by the render engine after the rendering is finished, and the origin of this operation is to make the result suitable for displaying on CRT monitors, thats why the value is 2.2 but not 3 or 5. Every CG guy knows "the default gamma value is 2.2", but this parameter is not overriding the general gamma. Well, you just perfectly demonstrated how misleading this parameter is. How it happens that old scenes are rendered differently? Any additional observation thatcanhelp to clarify this question is wellcome However, another question is more important -as i said, the parameter is not removed, only the UI is affected. So, apparently the parameter is used, so it will be restored in the UI (it was removed only from the UI) but under different name (suggestions are wellcome). The VRScan's gamma must be 1 in order to get the original appearance, not 2.2 The value 2.2 suggested in the script above reveals that Lele is understanding the VRScans gamma as kind of override of the general gamma, and Lele is a power user, not a newbie.

vrscans material

Code: meditmaterials.gamma=2.2Well, you just perfectly demonstrated how misleading this parameter is.












Vrscans material